Javafx Poker

2021年9月7日
Register here: http://gg.gg/vx4wt
The plan for the day was to draw a complete deck of cards using JavaFX. The cards shall later be used in my poker application. Had already done one card the other day. The idea was to just run some nested for loops to spit out the other cards. Should have been quick and easy to accomplish. JavaFX is a software platform for creating and delivering desktop applications, as well as rich Internet applications (RIAs) that can run across a wide variety of devices. JavaFX is intended to replace Swing as the standard GUI library for Java SE, but both will be included for the foreseeable future. How to use ddr4 ram in ddr3 slots ram. JavaFX 15 OpenJFX is an open source, next generation client application platform for desktop, mobile and embedded systems built on Java. Hollywood casino bay st louis buffet prices. It is a collaborative effort by many individuals and companies with the goal of producing a modern, efficient, and fully featured toolkit for developing rich client applications.Dec 7th, 2019 Never Not a member of Pastebin yet?Sign Up, it unlocks many cool features! Javafx Play SoundJavafx Poker Game
*importjavafx.fxml.FXML;
*importjavafx.scene.Group;
*importjavafx.scene.control.Button;
*importjavafx.stage.Screen;
*publicclass MenuController {
* @FXML
*Button Jouer;
*publicvoid initMenu(Stage primaryStage){
*Group root =newGroup();
* root =(Group) FXMLLoader.load(this.getClass().getResource(’Menu.fxml’));
* e.printStackTrace();
* primaryStage.setHeight(Screen.getPrimary().getVisualBounds().getHeight());
* primaryStage.setWidth(Screen.getPrimary().getVisualBounds().getWidth());
* primaryStage.setScene(new Scene(root));
*}
*privatevoid MenuJoueur(){
* Stage primaryStage =(Stage) Jouer.getScene().getWindow();
*try{
* root =(Group) FXMLLoader.load(this.getClass().getResource(’MenuJoueur.fxml’));
* e.printStackTrace();
* primaryStage.setHeight(Screen.getPrimary().getVisualBounds().getHeight());
* primaryStage.setWidth(Screen.getPrimary().getVisualBounds().getWidth());
* primaryStage.setScene(new Scene(root));
*}
* @FXML
*// get a handle to the stage
* Stage stage =(Stage) Quitter.getScene().getWindow();
* stage.close();
*}Javafx Polar Chartpackage fr.projet.poker.Interface; import javafx.event.ActionEvent; import javafx.fxml.FXML; import javafx.fxml.FXMLLoader; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.AnchorPane; import javafx.stage.Screen; import javafx.stage.Stage; import java.io.IOException; public class MenuController { @FXML private Button Quitter; @FXML Button Jouer; public void initMenu(Stage primaryStage) { Group root = new Group(); try { root = (Group) FXMLLoader.load(this.getClass().getResource(’Menu.fxml’)); } catch (IOException e) { e.printStackTrace(); } primaryStage.setHeight(Screen.getPrimary().getVisualBounds().getHeight()); primaryStage.setWidth(Screen.getPrimary().getVisualBounds().getWidth()); primaryStage.setScene(new Scene(root)); primaryStage.show(); } @FXML private void MenuJoueur() { Stage primaryStage = (Stage) Jouer.getScene().getWindow(); Group root = new Group(); try { root = (Group) FXMLLoader.load(this.getClass().getResource(’MenuJoueur.fxml’)); } catch (IOException e) { e.printStackTrace(); } primaryStage.setHeight(Screen.getPrimary().getVisualBounds().getHeight()); primaryStage.setWidth(Screen.getPrimary().getVisualBounds().getWidth()); primaryStage.setScene(new Scene(root)); primaryStage.show(); } @FXML private void Quitter() { // get a handle to the stage Stage stage = (Stage) Quitter.getScene().getWindow(); // do what you have to do stage.close(); } }
Register here: http://gg.gg/vx4wt

https://diarynote.indered.space

コメント

お気に入り日記の更新

テーマ別日記一覧

まだテーマがありません

この日記について

日記内を検索